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05-0401Project64 V1.6 Plus 汉化版
07-0402Project64 1.7.0.55
02-2603Nemu64 V0.7a 汉化版
09-2304Project64 1.7.0.55 Build 04
05-0405Rice s Video Plugin V6.0.0c 汉
11-2706Project64 v1.7.0.45
02-26071964 v0.99简体中文版
Project64 2.0.0.14:
Changed SLTU and SLT in loop analysis (Fix Perfect dark bug)
Some cleanup related to __int64 to dword
Project64 2.0.0.13:
cleaned up code related to beta release
Fixed bug with exception in likely delay slot
Fixed bug in DADDU for 64bit
Project64 2.0.0.12:
Fixed bug related recompiler reading rom
Fixed bug in AND for 64bit
Project64 2.0.0.11:
Fix SC and LL in recompiler
Project64 2.0.0.10:
Add Rom Open for RSP
Clean up more breakpoint warnings
Fix bug in D.CMP.UN
Update counters on Wired Register
Project64 2.0.0.9:
More bug fixes
Project64 2.0.0.8:
bug fixe in LW SP, XXX (SP) - For Killer Instinct
Updated the rdb as well
Project64 2.0.0.7:
Uploaded new build .. also updated rsp plugin
bug fixes related to tlb writes
bug fixes related to double checking events
better handling of SP_SEMAPHONE
Project 64 2.0.0.5
fixed bugs in memory write (GE)
tweaked audio code a little
tweaked half life code a little
Project64 2.0.0.4:
Rewrote handling of plugins
Cleaned up code with starting/ending emulation
More bug fixes with tlb recompiler writes
Project64 2.0.0.3:
check for zombie processes
Rewrote sync to audio
Sync to audio default to on
Fix bug in tlb write (Bomberman 64 - The Second Attack)
Update check on VI Half life if in hard loop checking value (absoulte crap)
change order of code exection for plugins (for z64gl)
Project64 2.0.0.2:
Recompiler bug fixes
Project64 2.0.0.1:
Changed vi refresh default from 1500 to 2200
Project64 2.0.0.0:
Lots of changes (over 200 comits since last alpha)
Advanced block linking been rewritten
lots and lots of bug fixes