2009/01/23 1.69 released
- At starting, when the game that set the resume ("File->Set Resume" menu)
was opened, the bug that the setting of the "Vertical Stretched" of screen
mode was not reflected (generated from v1.67) was corrected.
- The timing of operation was brought close to a real machine more. In the
start of "Cosmic Fantasy 4 Totsunyuu hen", the problem that the screen
stops was solved.
- Additionally, a detailed part has been improved and corrected.
+ The next upgrade has a big change point in the program. Therefore, I wish
that this becomes a current stability version. (I am testing the next
version of Ootake now.)
+ I have an important news for the person who compiles(builds) the attached
source file and is using it. It is a switch of my development environment
for "Windows Vista"(and the later windows version).
I will use "Visual C++(Visual Studio)" from the next version (schedule).
Therefore, the appended source code becomes it for "Visual C++", too. It
is likely to be able to compile even in the environment before (MinGW,
gcc) by a little correction. However, "Visual C++ Express" is being
distributed free of charge by Microsoft Corporation now. I think that it
compiles easily when it is used