Pcsx2 beta 1059
Changelog
- Finished the new emitter
- New speed hack mainly targeting 3D geometry (vu cycles stealing)
- New speed hack /idle loop fast forward)
-Scaled back the EE load/store cycle count to the theoretical minimum of 1 cycle. (Fixes Digital Devil Saga PAL fmv)
-Break up very long recompiled blocks. Perform a branch test before jumping to the next block.
- Quite a few gif/vif fixes / changes
- Port 2 Multitap should be fixed
- usual code cleanups and optimizations
Known issues:
- Gran Turismo 4 has garbled menus
- Drakengard has garbled textures