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GameBase v1.3 (23 November 2010)
================================
== NEW FEATURES ==
- New Documentation: http://www.bu22.com/wiki/
- You can now stick .wav files in your database's /Splash folder. GB will play a random one as it displays the splash screen
- Can now specify how long (in seconds) each splash screen is displayed (see updated docs)
- Clicking on the splash screen will now close it
- Can now set the default Picture sizes per database
- Added new fields: Artist, Developer, License, Rarity, Original, Playable, TitleScreen, Info WebLink, Version WebLink, CloneOf, Review Rating
- Views can finally show more than 2 columns!
- Now able to set the order of custom views
- Added new Default View: to complement the new CloneOf field
- Can now hide/show/re-order fields in the details tabs (tabs themselves will be hidden if no fields are shown on them)
- Added 2 new 'Extras' types: URL (opens extra in default web browser), and MUSIC (uses the configured Music Players)
- Added new Sidebar, showing all "launchable" items such as game file, music file, weblinks and extras
- New "Import Personal Info..." feature under Tools menu. You can import personal data (favourites, highscore, difficulty, rating, times/last played etc) from another (e.g. previous) database
- Added 2 fields for database settings: "DatabaseName" and "GameBaseWindowTitle", editable from the GBToolbox (right-click the mdb file and select "Database Settings...")
- Can now edit the FirstLoadGemusAsk and FirstLoadMessage fields from the GBToolbox (right-click the mdb file and select "Database Settings...")
- RomLister Export - Now you can export GB databases and run them in a variety of popular arcade cabinet frontends
- New App: GBLauncher.exe - runs games using GEMUS silently via command line
- New App: GBRegRun.exe - re-registers required COM dlls and runs GameBase.exe (can be used to register other DLLs and run other apps too)
- Added per-database option to show 'image' extras (png/jpg/gif/bmp) in the screenshots area
GEMUS:
- Archive unpack/repack routines completely reworked employing 7-Zip command line utility to do all the hard work. :)
- Can now unpack the following archives (thanks to 7-Zip): .7Z, .ZIP, .GZ, .GZIP, .TGZ, .BZ2, .BZIP2, .TBZ2, .TBZ, .TAR, .LZMA, .RAR, .CAB, .ARJ, .Z, .TAZ, .ISO, .LHA, .LZH
- Can now repack the following archives (with/without sub-archives) (thanks to 7-Zip): .7Z .ZIP .GZ .GZIP .TGZ .BZ2 .BZIP2 .TBZ2 .TBZ .TAR
- Dropped legacy support for .LNX and ZipCoded files (C64)
- Now keeping the folder structure intact when extracting archives
- Can now use environment vars in key=value pairs (values only). E.g. foo=%emupath%
- Can now use empty values in key=value pairs and Set_* functions
- Added following environment vars: %dbdriveletter%, %storedgames(x)%, %storedpictures(x)%, %storedextras(x)%, %storedmusic%, %storedphotos% (see updated docs)
- Introduced global key=value pairs, and key=value sets (kvsets) for grouping related key=value pairs (see updated docs)
- Updated per-game "key=value" editor to manage kvsets and batch-update key=values for all games in the current view
- Can now (officially) put comment lines where you enter key=value pairs (lines starting with ; are comments)
- New script function Show_KV() added to let you see the key=value pairs applicable to the running GEMUS script (see updated docs)
- New script function Run_Emulator_Send_Keys() added to enable sending of keystrokes to the emulator after is has been launched (see updated docs)
- New script function Kill_Process() added to kill all running processes matching a given filename (see updated docs)
- New script function Wait() added to pause the script for a specified number of milliseconds (see updated docs)
- Can now specify the location of the "GBGame" folder
- Can now specify the runnable file in archives for GEMUS-based Extras
- Now logging all GEMUS activity (when running a game) to Gemus.log
- Added "Discard Script changes?" warning when quitting the GEMUS Script edit window if the script has changed