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[多机种模拟器]Mednafen 0.9.33.2

  • 游戏授权:免费
  • 更新时间:2014-03-28
  • 游戏语言:中文
  • 运行平台:Mednafen
  • 游戏厂商:互联网

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详细介绍



-- 0.9.33.2: --

March 24, 2014:
        PSX: Fixed a small MDEC emulation bug; fixes the hang during startup in "SimCity 2000".

March 17, 2014:
        The order of evaluation of the frame advance and run normal command keys/hotkeys is now based on whether or not we're currently in frame advance mode, to allow for the derivation of a single-press pause/unpause key(effected by the user mapping both        functions to a single key).

March 15, 2014:
        Renamed the log2 LUT array in the mpcdec code to avoid shadowing the math library function log2().
        NES: Fixed the problem of the VS Unisystem DIP switch position display(accessed via the "F6" key) being invisible.
        PCE: Fixed broken MCGenjin support.

March 13, 2014:
        CDPLAY: Tweaked visualization code to reduce memory and CPU usage.

March 11, 2014:
        Lynx: Minor code cleanups.


-- 0.9.33.1: --

March 8, 2014:
        Fixed compiler errors when compiling without the debugger.
        Fixed a couple of memory leaks.
        PSX: Made better use of exceptions in the loading and initialization code paths(and avoid leaking memory if a part of the process fails).
        PSX: Protect against sound buffer overflow without causing a call to abort() so that using save states(when they're added) or power toggling/resetting in the debugger while in step mode is safer.
        PSX: Output of debug messages to stdout and stderr is now controlled via the "psx.dbg_level" setting, whose default value of "0" disables almost all debug messages.  Set the setting to "3" to obtain roughly the same output as previous versions of Mednafen.

March 1, 2014:
        Modified the simple interpolation pixel shader code to avoid using the GLSL 1.3 function "round()", for better compatibility with some OpenGL implementations.

 

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