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11-2501多机种模拟器DSP Emulator 0.10b
08-0602[多机种模拟器] BizHawk 1.7.4
11-2703[多机种模拟器] BizHawk 1.9.0
07-0304多机种模拟器 Mednafen 0.8.C
06-1305多平台模拟器Mednafen-rr v1.1
07-0106[多机种模拟器] Mednafen 0.9.38
09-2207[MAME/MESS模拟器]MEWUI v0.205(
-- 0.9.33.2: --
March 24, 2014:
PSX: Fixed a small MDEC emulation bug; fixes the hang during startup in "SimCity 2000".
March 17, 2014:
The order of evaluation of the frame advance and run normal command keys/hotkeys is now based on whether or not we're currently in frame advance mode, to allow for the derivation of a single-press pause/unpause key(effected by the user mapping both functions to a single key).
March 15, 2014:
Renamed the log2 LUT array in the mpcdec code to avoid shadowing the math library function log2().
NES: Fixed the problem of the VS Unisystem DIP switch position display(accessed via the "F6" key) being invisible.
PCE: Fixed broken MCGenjin support.
March 13, 2014:
CDPLAY: Tweaked visualization code to reduce memory and CPU usage.
March 11, 2014:
Lynx: Minor code cleanups.
-- 0.9.33.1: --
March 8, 2014:
Fixed compiler errors when compiling without the debugger.
Fixed a couple of memory leaks.
PSX: Made better use of exceptions in the loading and initialization code paths(and avoid leaking memory if a part of the process fails).
PSX: Protect against sound buffer overflow without causing a call to abort() so that using save states(when they're added) or power toggling/resetting in the debugger while in step mode is safer.
PSX: Output of debug messages to stdout and stderr is now controlled via the "psx.dbg_level" setting, whose default value of "0" disables almost all debug messages. Set the setting to "3" to obtain roughly the same output as previous versions of Mednafen.
March 1, 2014:
Modified the simple interpolation pixel shader code to avoid using the GLSL 1.3 function "round()", for better compatibility with some OpenGL implementations.